About this game
Relying heavily on his previous effort, 6 Nimmt!, Wolfgang Kramer has transformed it into a more strategic game. The deck is numbered from 1 to 98, with some of the cards having green bullheads and others having red bullheads. In this game greens are positive points and reds are negative points. As in 6 Nimmt!, players are constructing sets of cards, with the fifth card in a set taking the whole thing. This time, however, players take their turns sequentially and can play one to three cards from their hands. In a confusing twist, the Dutch edition of 6 Nimmt! is called Take 5! but is the progenitor game, not this game.
Does it fit your group?
- Group size. Works with 2 to 6.
- Rules load. At 1.5/5 this is a light game — explain it in a few minutes, good for a table that has not played much.
- Age. The publisher suggests 10 and up. That rates the rules rather than the artwork, so judge the box yourself for younger players.