About this game
We are called to be architects of the future, not its victims. – R. Buckminster Fuller— What if the future is non-dystopian? No pandemic, zombies, or post-apocalyptic rubble? Imagine instead a future in which humanity explores the fringes of the achievable, in which scientists and technocrats rewrite the human condition by expanding into new spheres — the developing world, the cloud, and space. Win by solving humanitarian problems, demolishing societal and technological barriers, and guiding human progress towards a future of your design.
Does it fit your group?
- Group size. Works with 1 to 4. It has a designed solo mode.
- Rules load. At 4.4/5 this is a heavy game — read the rulebook before people arrive.
- Age. The publisher suggests 12 and up. That rates the rules rather than the artwork, so judge the box yourself for younger players.