About this game
Command magazine Issue #28. Simulation of the Anglo-Zulu War. Game starts with a chance for the Zulus to maul the Brits who are exposed. After that, the Brits need to capture Zulu Kraals (burn 'em down) and capture Cetshwayo to win. Zulus win by avoiding the British victory conditions.
Does it fit your group?
- Group size. Strictly 2 players — no more, no fewer.
- Rules load. At 2.5/5 this is a mid-weight game — expect a proper rules explanation before you start.
- Age. The publisher suggests 12 and up. That rates the rules rather than the artwork, so judge the box yourself for younger players.