About this game
Players collect ingredients cards in order to cast spells, and the first player to get rid of all of their spells wins the game. So far so good. The bad news is, the cards require between 1 and 4 ingredients. Spells requiring 3 or 4 ingredients might actually help you win the game. Spells requiring 1 or 2 ingredients cause another player to perform a forfeit, e.g proposing to another player. Expanded by Elixir: Alambic Elixir: Mandragore Elixir: Alchimie
Does it fit your group?
- Group size. Works with 3 to 8.
- Rules load. At 1.5/5 this is a light game — explain it in a few minutes, good for a table that has not played much.
- Age. The publisher suggests 10 and up. That rates the rules rather than the artwork, so judge the box yourself for younger players.