About this game
In YINSH, the players each start with five rings on the board. Every time a ring is moved, it leaves a marker behind. Markers are white on one side and black on the other. When markers are jumped over by a ring they must be flipped, so their color is constantly changing. The players must try to form a row of five markers with their own color face up. If a player succeeds in doing so, he removes one of his rings as an indication that he has formed such a row. The first player to remove three of his rings wins the game. In other words, each row you make brings you closer to victory-but also makes you weaker, because you have one fewer ring to play with. Very tricky!
Does it fit your group?
- Group size. Strictly 2 players — no more, no fewer.
- Rules load. At 2.6/5 this is a mid-weight game — expect a proper rules explanation before you start.
- Age. The publisher suggests 9 and up. That rates the rules rather than the artwork, so judge the box yourself for younger players.